New PDF release: ActionScript 3.0 Game Programming University, 2nd Edition

By Gary Rosenzweig

ISBN-10: 0789747324

ISBN-13: 9780789747327

Research ActionScript 3.0 the joys manner, by means of developing sixteen nice video games: genuine, strong video games – not only “web toys”!Highly-rated ActionScript instructional, now with seven new 3D and card video games! Code and strategies simply adaptable to education, ads, and extra For Flash artists studying ActionScript, Flash programmers looking to create video games, and upgraders from ActionScript 1.0/2.0. features a bankruptcy on constructing video games in Flash for the iPhone!

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Gary Rosenzweig's ActionScript 3.0 Game Programming University, 2nd Edition PDF

Research ActionScript three. zero the joys manner, through growing sixteen nice video games: genuine, strong video games – not only “web toys”! Highly-rated ActionScript instructional, now with seven new 3D and card video games! Code and methods simply adaptable to education, advertisements, and extra For Flash artists studying ActionScript, Flash programmers looking to create video games, and upgraders from ActionScript 1.

Extra resources for ActionScript 3.0 Game Programming University, 2nd Edition

Example text

The way this is done is to create a variable to hold the instance of the object, and then use addChild to put it in a display list: var myMovieClip:Mascot = new Mascot(); addChild(myMovieClip); The variable named myMovieClip is going to be of type Mascot, meaning that it can hold a reference to a Mascot movie clip from the Library. Then, we use the new syntax to create a new copy of the Mascot class. The addChild function adds this copy of Mascot to the display list of the Flash movie, which makes it visible on the screen.

It is simply this: If you can’t figure out how to program something, break it into smaller steps until you can. Wow! Com> ActionScript Game Programming Strategies 17 Beginner programmers, and some experienced programmers who simply forget this rule, often get stuck while writing code. ” However, this is simply a case of the task actually being several tasks, not just one. For example, a programmer might want to make a spaceship rotate around when the player presses the arrow keys. The programmer gets frustrated because he or she is not sure how to accomplish this task.

As. This enables you to work on the Flash movie and the ActionScript document at the same time. You can switch between them by clicking the tabs. You can also have other ActionScript files open, which proves handy if you are working with multiple ActionScript classes at the same time. 11 that the lines of code are indented. The proper way to do this is by using the Tab key. When you press Return or Enter at the end of a line of code, the cursor automatically appears indented to the proper level at the next line.

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ActionScript 3.0 Game Programming University, 2nd Edition by Gary Rosenzweig


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